Home Industries Reports Services About Us Publisher Contact us

+918421517810

+442921251543

+918421517810

+442921251543

Dynamics in Post-pandemic Global MMOG (Massively Multiplayer Online Games) Industry: Supply and Demand, Markets and Prices 2021-2027

Type: PDF

Status: Published

Categories: Aerospace and Defence

Report Code : OTHER214845

No. of Pages : 127

Covid-19 has impacted the supply and demand status for many industries along the supply chain. In this report a comprehensive analysis of current global MMOG (Massively Multiplayer Online Games) market in terms of demand and supply environment is provided, as well as price trend currently and in the next few years. Global leading players are profiled with their revenue, market share, profit margin, major product portfolio and SWOT analysis. This report also includes global and regional market size and forecast, major product development trend and typical downstream segment scenario, under the context of market drivers and inhibitors analysis. According to this survey, the global MMOG (Massively Multiplayer Online Games) market is estimated to have reached $ xx million in 2020, and projected to grow at a CAGR of xx% to $ xx million in 2027. Segmented by Category Role play games (RPG) First-person shooter (FPS) Real-time strategy (RTS) Segmented by End User/Segment Personal Commerical Segmented by Country North America United States Canada Mexico Europe Germany France UK Italy Russia Spain Asia Pacific China Japan Korea Southeast Asia India Australasia Central & South America Brazil Argentina Colombia Middle East & Africa Iran Israel Turkey South Africa Saudi Arabia Key manufacturers included in this survey Wargaming.net Valve Corporation Ubisoft Entertainment SA Turbine Inc Tencent Holdings Limited Shanda Interactive Entertainment Ltd. Riot Games Perfect World Co. Ltd. OGPlanet Cryptic Studios Inc. CipSoft GmbH Changyou.com Ltd. CCP hf Ankama Aeria Games and Entertainment Inc.
List of Figures

Figure MMOG (Massively Multiplayer Online Games) Picture
Figure Global MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) and Growth Rate (2016-2027)
Figure Global MMOG (Massively Multiplayer Online Games) Sales Value CAGR (2020-2027) by Region
Figure Global MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Company, 2020
Figure Product Picture of Role play games (RPG)
Figure Product Picture of First-person shooter (FPS)
Figure Product Picture of Real-time strategy (RTS)
Figure Global MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Category, 2020
Figure North America MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Category, 2020
Figure Europe MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Category, 2020
Figure Asia Pacific MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Category, 2020
Figure Central & South America MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Category, 2020
Figure Middle East & Africa MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Category, 2020
Figure MMOG (Massively Multiplayer Online Games) in Personal
Figure Global MMOG (Massively Multiplayer Online Games) Market: Personal (2016-2021)
Figure MMOG (Massively Multiplayer Online Games) in Commerical
Figure Global MMOG (Massively Multiplayer Online Games) Market: Commerical (2016-2021)
Figure Global MMOG (Massively Multiplayer Online Games) Sales Value Market Share by End User/Segment, 2020
Figure North America MMOG (Massively Multiplayer Online Games) Sales Value Market Share by End User/Segment, 2020
Figure Europe MMOG (Massively Multiplayer Online Games) Sales Value Market Share by End User/Segment, 2020
Figure Asia Pacific MMOG (Massively Multiplayer Online Games) Sales Value Market Share by End User/Segment, 2020
Figure Central & South America MMOG (Massively Multiplayer Online Games) Sales Value Market Share by End User/Segment, 2020
Figure Middle East & Africa MMOG (Massively Multiplayer Online Games) Sales Value Market Share by End User/Segment, 2020
Figure Global MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Region (2016-2021)
Figure North America MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) Status (2016-2021)
Figure Europe MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) Status (2016-2021)
Figure Asia Pacific MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) Status (2016-2021)
Figure Central & South America MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) Status (2016-2021)
Figure Middle East & Africa MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) Status (2016-2021)
Figure North America MMOG (Massively Multiplayer Online Games) Sales Value Market Share by Country, 2020
Figure United States MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) Status (2016-2021)
Figure Canada MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) Status (2016-2021)
Figure Mexico MMOG (Massively Multiplayer Online Games) Sales Value (Million USD) Status (2016-2021)
Table of Contents1 Product Introduction and Overview 1.1 Product Definition 1.2 Product Specification 1.3 Global Market Overview 1.3.1 Global MMOG (Massively Multiplayer Online Games) Market Status and Forecast (2016-2027) 1.3.2 Global MMOG (Massively Multiplayer Online Games) Sales Value CAGR by Region 1.4 Market Drivers, Inhibitors 1.4.1 Market Drivers 1.4.2 Market Inhibitors 1.4.3 COVID-19 Impact Analysis2 Global MMOG (Massively Multiplayer Online Games) Supply by Company 2.1 Global MMOG (Massively Multiplayer Online Games) Sales Value by Company 2.2 MMOG (Massively Multiplayer Online Games) Sales Area of Main Manufacturers 2.3 Trend of Concentration Rate3 Global and Regional MMOG (Massively Multiplayer Online Games) Market Status by Category 3.1 MMOG (Massively Multiplayer Online Games) Category Introduction 3.1.1 Role play games (RPG) 3.1.2 First-person shooter (FPS) 3.1.3 Real-time strategy (RTS) 3.2 Global MMOG (Massively Multiplayer Online Games) Market by Category 3.3 North America: by Category 3.4 Europe: by Category 3.5 Asia Pacific: by Category 3.6 Central & South America: by Category 3.7 Middle East & Africa: by Category4 Global and Regional MMOG (Massively Multiplayer Online Games) Market Status by End User/Segment 4.1 MMOG (Massively Multiplayer Online Games) Segment by End User/Segment 4.1.1 Personal 4.1.2 Commerical 4.2 Global MMOG (Massively Multiplayer Online Games) Market by End User/Segment 4.3 North America: by End User/Segment 4.4 Europe: by End User/Segment 4.5 Asia Pacific: by End User/Segment 4.6 Central & South America: by End User/Segment 4.7 Middle East & Africa: by End User/Segment5 Global MMOG (Massively Multiplayer Online Games) Market Status by Region 5.1 Global MMOG (Massively Multiplayer Online Games) Market by Region 5.2 North America MMOG (Massively Multiplayer Online Games) Market Status 5.3 Europe MMOG (Massively Multiplayer Online Games) Market Status 5.4 Asia Pacific MMOG (Massively Multiplayer Online Games) Market Status 5.5 Central & South America MMOG (Massively Multiplayer Online Games) Market Status 5.6 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Status6 North America MMOG (Massively Multiplayer Online Games) Market Status 6.1 North America MMOG (Massively Multiplayer Online Games) Market by Country 6.2 United States 6.3 Canada 6.4 Mexico7 Europe MMOG (Massively Multiplayer Online Games) Market Status 7.1 Europe MMOG (Massively Multiplayer Online Games) Market by Country 7.2 Germany 7.3 France 7.4 UK 7.5 Italy 7.6 Russia 7.7 Spain8 Asia Pacific MMOG (Massively Multiplayer Online Games) Market Status 8.1 Asia Pacific MMOG (Massively Multiplayer Online Games) Market by Country 8.2 China 8.3 Japan 8.4 Korea 8.5 Southeast Asia 8.6 India 8.7 Australasia9 Central & South America MMOG (Massively Multiplayer Online Games) Market Status 9.1 Central & South America MMOG (Massively Multiplayer Online Games) Market by Country 9.2 Brazil 9.3 Argentina 9.4 Colombia10 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Status 10.1 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market by Country 10.2 Iran 10.3 Israel 10.4 Turkey 10.5 South Africa 10.8 Saudi Arabia11 Major Downstream Customers Analysis 11.1 Customer One Analysis 11.2 Customer Two Analysis 11.3 Customer Three Analysis 11.4 Customer Four Analysis12 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Category and by End User/Segment 12.1 Global MMOG (Massively Multiplayer Online Games) Sales Value Forecast (2022-2027) 12.2 Global MMOG (Massively Multiplayer Online Games) Forecast by Category 12.3 Global MMOG (Massively Multiplayer Online Games) Forecast by End User/Segment13 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Region/Country 13.1 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Region (2022-2027) 13.2 North America Market Forecast 13.3 Europe Market Forecast 13.4 Asia Pacific Market Forecast 13.5 Central & South America Market Forecast 13.6 Middle East & Africa Market Forecast14 Key Participants Company Information 14.1 Wargaming.net 14.1.1 Company Information 14.1.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.1.3 Wargaming.net MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.1.4 SWOT Analysis 14.2 Valve Corporation 14.2.1 Company Information 14.2.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.2.3 Valve Corporation MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.2.4 SWOT Analysis 14.3 Ubisoft Entertainment SA 14.3.1 Company Information 14.3.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.3.3 Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.3.4 SWOT Analysis 14.4 Turbine Inc 14.4.1 Company Information 14.4.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.4.3 Turbine Inc MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.4.4 SWOT Analysis 14.5 Tencent Holdings Limited 14.5.1 Company Information 14.5.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.5.3 Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.5.4 SWOT Analysis 14.6 Shanda Interactive Entertainment Ltd. 14.6.1 Company Information 14.6.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.6.3 Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.6.4 SWOT Analysis 14.7 Riot Games 14.7.1 Company Information 14.7.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.7.3 Riot Games MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.7.4 SWOT Analysis 14.8 Perfect World Co. Ltd. 14.8.1 Company Information 14.8.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.8.3 Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.8.4 SWOT Analysis 14.9 OGPlanet 14.9.1 Company Information 14.9.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.9.3 OGPlanet MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.9.4 SWOT Analysis 14.10 Cryptic Studios Inc. 14.10.1 Company Information 14.10.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.10.3 Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.10.4 SWOT Analysis 14.11 CipSoft GmbH 14.12 Changyou.com Ltd. 14.13 CCP hf 14.14 Ankama 14.15 Aeria Games and Entertainment Inc.15 Conclusion16 Methodology

Request For Request Sample

To receive a sample copy of this report, please complete the form below

Kindly share your specific requirement (if any), so we can get back to you with a solution
Market Precise

Published On: 04-12-21

Single User

US$ 2980

Multi User

US$ 4470

Corporate User

US$ 5960

Dynamics in Post-pandemic Global MMOG (Massively M...

RD Code : OTHER214845