Covid-19 has impacted the supply and demand status for many industries along the supply chain. In this report a comprehensive analysis of current global MMOG (Massively Multiplayer Online Games) market in terms of demand and supply environment is provided, as well as price trend currently and in the next few years. Global leading players are profiled with their revenue, market share, profit margin, major product portfolio and SWOT analysis. This report also includes global and regional market size and forecast, major product development trend and typical downstream segment scenario, under the context of market drivers and inhibitors analysis. According to this survey, the global MMOG (Massively Multiplayer Online Games) market is estimated to have reached $ xx million in 2020, and projected to grow at a CAGR of xx% to $ xx million in 2027.
Segmented by Category
Role play games (RPG)
First-person shooter (FPS)
Real-time strategy (RTS)
Segmented by End User/Segment
Personal
Commerical
Segmented by Country
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Spain
Asia Pacific
China
Japan
Korea
Southeast Asia
India
Australasia
Central & South America
Brazil
Argentina
Colombia
Middle East & Africa
Iran
Israel
Turkey
South Africa
Saudi Arabia
Key manufacturers included in this survey
Wargaming.net
Valve Corporation
Ubisoft Entertainment SA
Turbine Inc
Tencent Holdings Limited
Shanda Interactive Entertainment Ltd.
Riot Games
Perfect World Co. Ltd.
OGPlanet
Cryptic Studios Inc.
CipSoft GmbH
Changyou.com Ltd.
CCP hf
Ankama
Aeria Games and Entertainment Inc.
Table of Contents1 Product Introduction and Overview 1.1 Product Definition 1.2 Product Specification 1.3 Global Market Overview 1.3.1 Global MMOG (Massively Multiplayer Online Games) Market Status and Forecast (2016-2027) 1.3.2 Global MMOG (Massively Multiplayer Online Games) Sales Value CAGR by Region 1.4 Market Drivers, Inhibitors 1.4.1 Market Drivers 1.4.2 Market Inhibitors 1.4.3 COVID-19 Impact Analysis2 Global MMOG (Massively Multiplayer Online Games) Supply by Company 2.1 Global MMOG (Massively Multiplayer Online Games) Sales Value by Company 2.2 MMOG (Massively Multiplayer Online Games) Sales Area of Main Manufacturers 2.3 Trend of Concentration Rate3 Global and Regional MMOG (Massively Multiplayer Online Games) Market Status by Category 3.1 MMOG (Massively Multiplayer Online Games) Category Introduction 3.1.1 Role play games (RPG) 3.1.2 First-person shooter (FPS) 3.1.3 Real-time strategy (RTS) 3.2 Global MMOG (Massively Multiplayer Online Games) Market by Category 3.3 North America: by Category 3.4 Europe: by Category 3.5 Asia Pacific: by Category 3.6 Central & South America: by Category 3.7 Middle East & Africa: by Category4 Global and Regional MMOG (Massively Multiplayer Online Games) Market Status by End User/Segment 4.1 MMOG (Massively Multiplayer Online Games) Segment by End User/Segment 4.1.1 Personal 4.1.2 Commerical 4.2 Global MMOG (Massively Multiplayer Online Games) Market by End User/Segment 4.3 North America: by End User/Segment 4.4 Europe: by End User/Segment 4.5 Asia Pacific: by End User/Segment 4.6 Central & South America: by End User/Segment 4.7 Middle East & Africa: by End User/Segment5 Global MMOG (Massively Multiplayer Online Games) Market Status by Region 5.1 Global MMOG (Massively Multiplayer Online Games) Market by Region 5.2 North America MMOG (Massively Multiplayer Online Games) Market Status 5.3 Europe MMOG (Massively Multiplayer Online Games) Market Status 5.4 Asia Pacific MMOG (Massively Multiplayer Online Games) Market Status 5.5 Central & South America MMOG (Massively Multiplayer Online Games) Market Status 5.6 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Status6 North America MMOG (Massively Multiplayer Online Games) Market Status 6.1 North America MMOG (Massively Multiplayer Online Games) Market by Country 6.2 United States 6.3 Canada 6.4 Mexico7 Europe MMOG (Massively Multiplayer Online Games) Market Status 7.1 Europe MMOG (Massively Multiplayer Online Games) Market by Country 7.2 Germany 7.3 France 7.4 UK 7.5 Italy 7.6 Russia 7.7 Spain8 Asia Pacific MMOG (Massively Multiplayer Online Games) Market Status 8.1 Asia Pacific MMOG (Massively Multiplayer Online Games) Market by Country 8.2 China 8.3 Japan 8.4 Korea 8.5 Southeast Asia 8.6 India 8.7 Australasia9 Central & South America MMOG (Massively Multiplayer Online Games) Market Status 9.1 Central & South America MMOG (Massively Multiplayer Online Games) Market by Country 9.2 Brazil 9.3 Argentina 9.4 Colombia10 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market Status 10.1 Middle East & Africa MMOG (Massively Multiplayer Online Games) Market by Country 10.2 Iran 10.3 Israel 10.4 Turkey 10.5 South Africa 10.8 Saudi Arabia11 Major Downstream Customers Analysis 11.1 Customer One Analysis 11.2 Customer Two Analysis 11.3 Customer Three Analysis 11.4 Customer Four Analysis12 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Category and by End User/Segment 12.1 Global MMOG (Massively Multiplayer Online Games) Sales Value Forecast (2022-2027) 12.2 Global MMOG (Massively Multiplayer Online Games) Forecast by Category 12.3 Global MMOG (Massively Multiplayer Online Games) Forecast by End User/Segment13 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Region/Country 13.1 Global MMOG (Massively Multiplayer Online Games) Market Forecast by Region (2022-2027) 13.2 North America Market Forecast 13.3 Europe Market Forecast 13.4 Asia Pacific Market Forecast 13.5 Central & South America Market Forecast 13.6 Middle East & Africa Market Forecast14 Key Participants Company Information 14.1 Wargaming.net 14.1.1 Company Information 14.1.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.1.3 Wargaming.net MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.1.4 SWOT Analysis 14.2 Valve Corporation 14.2.1 Company Information 14.2.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.2.3 Valve Corporation MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.2.4 SWOT Analysis 14.3 Ubisoft Entertainment SA 14.3.1 Company Information 14.3.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.3.3 Ubisoft Entertainment SA MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.3.4 SWOT Analysis 14.4 Turbine Inc 14.4.1 Company Information 14.4.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.4.3 Turbine Inc MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.4.4 SWOT Analysis 14.5 Tencent Holdings Limited 14.5.1 Company Information 14.5.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.5.3 Tencent Holdings Limited MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.5.4 SWOT Analysis 14.6 Shanda Interactive Entertainment Ltd. 14.6.1 Company Information 14.6.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.6.3 Shanda Interactive Entertainment Ltd. MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.6.4 SWOT Analysis 14.7 Riot Games 14.7.1 Company Information 14.7.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.7.3 Riot Games MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.7.4 SWOT Analysis 14.8 Perfect World Co. Ltd. 14.8.1 Company Information 14.8.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.8.3 Perfect World Co. Ltd. MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.8.4 SWOT Analysis 14.9 OGPlanet 14.9.1 Company Information 14.9.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.9.3 OGPlanet MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.9.4 SWOT Analysis 14.10 Cryptic Studios Inc. 14.10.1 Company Information 14.10.2 MMOG (Massively Multiplayer Online Games) Product Introduction 14.10.3 Cryptic Studios Inc. MMOG (Massively Multiplayer Online Games) Sales Value, Gross Margin and Global Share (2019-2021) 14.10.4 SWOT Analysis 14.11 CipSoft GmbH 14.12 Changyou.com Ltd. 14.13 CCP hf 14.14 Ankama 14.15 Aeria Games and Entertainment Inc.15 Conclusion16 Methodology